Android鞋子鸡蛋代码,android简单小游戏之《猜猜鸡蛋在哪只鞋里》

这是一个比较简单的android小游戏,实现的思路比较简单。

实现效果图:

下面是来看看具体实现的过程源码:

package com.example.administrator.mygame;

import android.support.v4.content.ContextCompat;

import android.support.v7.app.AppCompatActivity;

import android.os.Bundle;

import android.view.View;

import android.widget.Button;

import android.widget.ImageView;

import android.widget.TextView;

public class MainActivity extends AppCompatActivity implements View.OnClickListener {

private TextView text;

private ImageView pic0;

private ImageView pic1;

private ImageView pic2;

int[] imageIds = new int[]{R.drawable.shoe_ok, R.drawable.shoe_sorry,

R.drawable.shoe_sorry};

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.layout);

pic0 = (ImageView) findViewById(R.id.pic0);

pic1 = (ImageView) findViewById(R.id.pic1);

pic2 = (ImageView) findViewById(R.id.pic2);

Button butplay = (Button) findViewById(R.id.butplay);

text = (TextView) findViewById(R.id.text);

pic0.setOnClickListener(this);

pic1.setOnClickListener(this);

pic2.setOnClickListener(this);

butplay.setOnClickListener(this);

replay();//开局先将鞋子顺序打乱

}

@Override

public void onClick(View view) {

switch (view.getId()) {

case R.id.pic0:

//设置已打乱顺序的鞋子图片

pic0.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, imageIds[0]));

pic1.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, imageIds[1]));

pic2.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, imageIds[2]));

if (imageIds[0] == R.drawable.shoe_ok) {

//判断是否猜中有鸡蛋的鞋子

text.setText("恭喜你,猜对了,祝你幸福!");

} else

text.setText("很抱歉,猜错了,要不要再试一次?");

break;

case R.id.pic1:

pic0.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, imageIds[0]));

pic1.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, imageIds[1]));

pic2.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, imageIds[2]));

if (imageIds[1] == R.drawable.shoe_ok) {

text.setText("恭喜你,猜对了,祝你幸福!");

} else

text.setText("很抱歉,猜错了,要不要再试一次?");

break;

case R.id.pic2:

pic0.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, imageIds[0]));

pic1.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, imageIds[1]));

pic2.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, imageIds[2]));

if (imageIds[2] == R.drawable.shoe_ok) {

text.setText("恭喜你,猜对了,祝你幸福!");

} else

text.setText("很抱歉,猜错了,要不要再试一次?");

break;

case R.id.butplay:

replay();

default:

break;

}

}

public void replay() {

//点击再玩一次,恢复原有标题和鞋子图片

text.setText("猜猜鸡蛋在哪只鞋子里?");

pic0.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, R.drawable.shoe_default));

pic1.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, R.drawable.shoe_default));

pic2.setImageDrawable(ContextCompat.getDrawable(MainActivity.this, R.drawable.shoe_default));

for (int i = 0; i < 3; i++) {

int temp = imageIds[i]; // 将数组元素i保存到临时变量中

int index = (int) (Math.random() * 2); // 生成一个随机数

imageIds[i] = imageIds[index]; // 将随机数指定的数组元素的内容赋给数组元素i

imageIds[index] = temp; // 将临时变量的值赋值给随机数组指定的那个数组元素

}

}

}

布局文件代码如下:

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